You have received a mysterious invitation to an art gallery. When you arrive, bewildered, the supposed curator informs you that you have been watched for some time by a very secret organization who are finally ready to test your skills and abilities. Someone has hidden an artifact inside the gallery and it is your task to find it and escape the room. The security system has been temporarily disrupted for this mission. If you do not escape in 60 minutes, you will set off the alarm. Good luck!
Your neighbor seems like the typical guy next door. He is going out of town and asks you to house sit for the duration of his vacation. You decide to accept because it is easy money and he seems to be a trustworthy man. The first night, you are sitting on his couch and watching T.V. For reasons unknown, you feel compelled to go up to the attic. You don’t know why, you just have a sudden urge to see what is up there. Upon investigation, you get locked in. As you try to find your way out of his attic, you quickly realize that your neighbor isn’t exactly who he says he is.
You and your band have been seized by an enemy faction, by sunrise they will have your heads. They lock you in their Medieval Dungeon to await execution. This particular dungeon was previously occupied by a man known simply as The Alchemist. During his imprisonment, he devised an escape plan. Unfortunately he succumbed to consumption before he had the chance to follow through with his scheme. Now it is your turn to follow in his tracks to safety. Tread lightly!